Wednesday 30 November 2011

Donio Donev- a life time in Bulgarian animation culture
















Born on June 27, 1929 in Berkovitsa. Graduated "Graphic arts" at the National Art Academy in 1954.
Donio Donev has over 100 well known animated films that were aired over the world during his time, some of which are:ated
"Graphical arts" at the National Art Academy in 1954
His first cartoons as an artist are "Gruh and Grushska" (1957), but with "Duet" (1961) he made ​​his debut as a screenwriter and director. He has worked as an artist in the "Evening News"(1954-1956), artist and director in the Department of cartoons in SIF (1956-1970) and the SAF "Sofia" (1970-1993), where is the head of creative team.
Working on the animation series "The Three Stooges" from 1970 to 1990 Donev is editor of the newspaper "Three Stooges" (1989-1997), and the "Four Fools" (1997) and the magazine "bang."
In 1998 debut as an actor in the movie "Wagner."
As a cartoonist is presented in many exhibitions in Bulgaria and abroad.
Donyo Donev was a professor at the National and taught animation directing there.
He died on November 28, 2007 in Sofia.
"Three Stooges"

Saturday 12 November 2011

Pixel to Pencil- the uncanny valley

Pixel to Pencil

led by Magnus Moar


Uni hours are interesting and i always get to see something new and amazing. After the lectures i feel inspired and ready to continue my projects.
First thing i had no idea what it actually ment was the "Uncanny Valley".
Turns out it is really important to understand what it is, so once you do you can make your decision on purely animators point of view whether or not you want your characters to look photo real or stylised.
For me it is important for a model to be really appealing and have as much human features as possible, my style of drawing and modelling has always been going a bit towards the photo real look. Now on the other hand i see that that was one of my main problems why i havent been able to get people to like and appeal to my creations as i would have wanted them to. It is all because we humans can really easily tell when a model who is trying to look photo real is really not as real looking. We are used to seeing our kind and can tell the difference when something is even slightly off. That is why i think i will start creating a bit more stylised characters so they can be accepted as i would want them to be. A stylised character has a lot more appeal qualities as it is cute looking for one thing and may produce more simpler human looking movements.

In the end i finally found the source of my non-acceptance error and i think i will be able to reach the level of likeness i was after. Thanks to the knowledge of the Uncanny Valley.

Here is a video that explains what it is for video games too.